Step 1: Defining Your Project
This is the the phase that has all of the initial brain storming, research, idea testing and component planning. You should have game play fairly dialed in by the time you come to us. What does this mean? This means you should actually have more than an idea for a game. You should have a list of the necessary game components required to play the game. You should have, (yes, even with rudimentary place holders, cardboard, cups and napkin sketches) tested your game to see if actually plays correctly. You should have a rough draft of your game instructions.
From this information we will be able to put together an accurate proposal based on the scope of the project. Unfortunately, there is no cookie cutter formula for game design. Every game is unique in requirements that range from illustrative styling to the number of game components and retail package specifications. Some of these things like box size and game components directly impact costing in later phases like the prototype and actual game production.